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All Renown rewards now persist between Seasons and new characters Resistances stack additively instead of inverse multiplicatively Barbarian bonus damage granted while Berserking is active is now multiplicative instead of additive Necromancer's Death's Defense Passive increases the Armor and Resistance of Minions Skeletal Warriors and Golems attack damage has increased Sorcerer's Hydra damage increased from 12% to 60% .

To give players something to work towards collecting, this Season 4 update for Diablo 4 is adding a total of 12 new Unique items primarily focused on filling out the stock of Unique Armor and Accessories in Diablo 4. Additionally, seven new Legendary Aspects will be available in the Season of Blood along with 10 new Paragon Glyphs, two for each class. Diablo 4 is also changing the way loot drops work for higher World Tiers so that now only Legendary, Unique, Uber Unique, and Sacred/Ancestral Rare items drop on World Tier 3 and 4 with additional resource drops padding out the loot for these tiers.

Experience and rewards are also improving the make the endgame grind of Diablo 4 much more enjoyable. Nightmare Sigils will be easier to get and Diablo 4's World Bosses will feature notifications and spawn in shorter intervals, now 3.5 hours apart instead of 6 hours apart, and will offer higher-quality rewards for players who defeat them. Experience has also been reworked to grant players more for defeating higher level monsters, opening Helltide Chests, and completing Grim Favors and Whispers on top of now being multiplicative for playing in a party and on higher World Tiers.

One major change many players will be happy to see is the rework to Resistance calculations that now has them stack additively instead of inverse multiplicatively. Previously, stacking Resistances had diminishing returns which discouraged players from utilizing multiple affixes of the same Resistance. However, now Resistances stack additively, meaning players will be able to reap the full benefits of stacking multiple affixes of the same Resistance type up to 70%, bringing the functionality of Resistances in Diablo 4 more in line with how they worked in Diablo 2.

Several Diablo 4 classes have also received buffs with this update, which should help diversify the number of viable builds in Season 4. The bonus damage Barbarians deal while Berserking is now multiplicative instead of additive, meaning they can achieve higher damage output using skills like Wrath of the Berserker, and the Sorcerer's Hydra skill has received a significant damage increase from 12% to 60%, making Fire Sorcerer builds viable again. The biggest class buff in this update goes to the Necromancer, who receives a variety of buffs to their minions, making a Summoner Necromancer build potentially one of the class' best options this season.
https://www.mmoexp.com/Diablo-4/Gold.html All Renown rewards now persist between Seasons and new characters Resistances stack additively instead of inverse multiplicatively Barbarian bonus damage granted while Berserking is active is now multiplicative instead of additive Necromancer's Death's Defense Passive increases the Armor and Resistance of Minions Skeletal Warriors and Golems attack damage has increased Sorcerer's Hydra damage increased from 12% to 60% . To give players something to work towards collecting, this Season 4 update for Diablo 4 is adding a total of 12 new Unique items primarily focused on filling out the stock of Unique Armor and Accessories in Diablo 4. Additionally, seven new Legendary Aspects will be available in the Season of Blood along with 10 new Paragon Glyphs, two for each class. Diablo 4 is also changing the way loot drops work for higher World Tiers so that now only Legendary, Unique, Uber Unique, and Sacred/Ancestral Rare items drop on World Tier 3 and 4 with additional resource drops padding out the loot for these tiers. Experience and rewards are also improving the make the endgame grind of Diablo 4 much more enjoyable. Nightmare Sigils will be easier to get and Diablo 4's World Bosses will feature notifications and spawn in shorter intervals, now 3.5 hours apart instead of 6 hours apart, and will offer higher-quality rewards for players who defeat them. Experience has also been reworked to grant players more for defeating higher level monsters, opening Helltide Chests, and completing Grim Favors and Whispers on top of now being multiplicative for playing in a party and on higher World Tiers. One major change many players will be happy to see is the rework to Resistance calculations that now has them stack additively instead of inverse multiplicatively. Previously, stacking Resistances had diminishing returns which discouraged players from utilizing multiple affixes of the same Resistance. However, now Resistances stack additively, meaning players will be able to reap the full benefits of stacking multiple affixes of the same Resistance type up to 70%, bringing the functionality of Resistances in Diablo 4 more in line with how they worked in Diablo 2. Several Diablo 4 classes have also received buffs with this update, which should help diversify the number of viable builds in Season 4. The bonus damage Barbarians deal while Berserking is now multiplicative instead of additive, meaning they can achieve higher damage output using skills like Wrath of the Berserker, and the Sorcerer's Hydra skill has received a significant damage increase from 12% to 60%, making Fire Sorcerer builds viable again. The biggest class buff in this update goes to the Necromancer, who receives a variety of buffs to their minions, making a Summoner Necromancer build potentially one of the class' best options this season.
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